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Post Launch Hotfixes

Discussion in 'Announcements' started by Bloodscar, May 8, 2017.

  1. Bloodscar

    Bloodscar Senior Moderator
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    Today's patch encompasses a few hot fixes that we have for a couple of the issues that arose at launch. We will continue to put out patches as we address anything that we may find, and appreciate all of you who have sent in reports and brought things to our attention!

    Monday, May 8th, 2017
    • Fixed an issue that was slowing down melee/archery gains
    • Fixed an issue where some monsters were not spawning with weapons
    • Adjusted leather drops on Goblins
    • Adjusted zombie corpseflesh skins on Zombies
    • Description for Construction has been altered
    • Wildlife has been re-enabled
    • Fixed an issue that was causing server instability
    • Fixed an issue that was causing some server lag
    Join us in the discussion here.

    Sincerely,

    - The Team at Big Picture Games
    --- Post updated ---
    Just an update we recently did in a maintenance - We have increased the time for character creation from 24 hours to 7 days to prevent abuse of the task system. Each account will be able to create 3 characters, after that they must wait 7 days. Please keep this in mind before creating multiple characters.
     
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    #1 Bloodscar, May 8, 2017
    Last edited by a moderator: May 14, 2017
    Thug Life, Vrain, helgrik and 18 others like this.
  2. Bloodscar

    Bloodscar Senior Moderator
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    Tuesday, May 9th, 2017
    • All chaos city/Red moon now have Melee/Archery/Spell upgrade windows
    • Sarnakh's should now properly skin for snake greenleaf
    • More monster fixes with no weapon
    • More tweaks to the server to help with the lag
    • Annotations now save properly, increased limit to 1000
    • Node health should now properly show how much is left on the node. (known issue - please don't recall while having a crafting tool equipped after emptying a node, will be fixed as soon as it can.)
     
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    #2 Bloodscar, May 9, 2017
    Last edited by a moderator: May 14, 2017
  3. Bloodscar

    Bloodscar Senior Moderator
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    Wednesday, May 10th, 2017
    • Fixed an issue where a few mobs were still spawning without a weapon
    • Increased the cost of stamina when digging
    • Fixes to some quests
    • Server performance/ping fixes

    Friday, May 12th, 2017
    • Added crafting stations to Daemesh hamlet
    • Reduced the stamina cost of digging
     
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    #3 Bloodscar, May 12, 2017
    Last edited by a moderator: May 14, 2017
  4. MWTaylor

    MWTaylor Community Manager
    Staff Member Game Designer BPG Representative

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    Sunday, May 14th, 2017
    • War dec cost increased to 25k
    • Moved 2 champion spawns
    • Fixed some geometry issues with a dungeon
    • Monster loot updates
    Join us in the discussion here.

    Sincerely,

    - The Team at Big Picture Games
     
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    #4 MWTaylor, May 14, 2017
    Last edited: May 14, 2017
  5. Bloodscar

    Bloodscar Senior Moderator
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    Monday, May 15th, 2017
    • Visual update for Alfar and Wolf sewer quest (now shows the proper location of the sewer entrance in the capital cities for the quest)
    • Fix for Bloodcraft crafting system message
    • More monster loot tweaks
    • Miscellaneous world/geometry fixes.
    Join us in the discussion here.

    Sincerely,

    - The Team at Big Picture Games
     
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  6. MWTaylor

    MWTaylor Community Manager
    Staff Member Game Designer BPG Representative

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    Tuesday, May 16th, 2017
    • Various monster fixes/tweaks
    • Can now craft bottles in hamlets
    • Daemesh oven added
    • Various World fixes
    • Orkish-Twohander Greatsword tooltip fixed. (was crafting at .57 when it should be base .59)
    • Apples tool tip fixed
    • Remedy potion now giving correct stats on use
    • Missing buy/service tabs on a couple of vendors fixed
    • Increased cloth and sailcloth price by 2g each.
    • Fixed some house addons not being able to be placed in a house. (small workbench/enchanting station/oven)
    Join us in the discussion here.

    Sincerely,

    - The Team at Big Picture Games
     
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  7. Bloodscar

    Bloodscar Senior Moderator
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    Thursday, May 18th, 2017
    • Adjusted loot tables on following mobs: Akathar, Rock Golems, Trolls, Dire Zombies, Kobolds and Biletooth
    • Bone armor now takes Q1 Skeleton bone instead of the bone reagent
    • Reduced ship mod reward from sea villages; added seletine ore to drop table
    • Rare ore drop rate from normal nodes have been reduced
    • Chuharacua Bay Wiltribe Mage spawn increased from (3) to (6)
    • Multiple rare ore golem spawns around the map have been tweaked.
    • Added walls behind Krisathel bank to prevent knock-off griefing/trade ganking
    • Changed the spell descriptions of Begone and Shrapnel
    • Fixed an issue where some players had partially or fully completed tasks on brand new characters(We will be manually adjusting those that were bugged for next maintenance)
    • Adjusted monster loot tables that were dropping food that was of too high quality
    • Server optimizations
    Join us in the discussion here.

    Sincerely,

    - The Team at Big Picture Games
     
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    #7 Bloodscar, May 19, 2017 at 12:34 AM
    Last edited by a moderator: May 19, 2017 at 1:39 AM