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Discussion in 'Feedback' started by Kantor, Dec 4, 2017.
We ad 25 people for vcp today. 10 people had to sit out.
Or... they could go to 5 other VCP's live during that hour?
I love zerging. Do it bpg!
Like to play together
VCP's we didn't want to give out loot to more than 15 players in a win. Their design is to keep it to a small to medium sized group. We will likely build a system to incorporate parties into a "siege" type group, it's been discussed but it's not on our immediate radar at this time. It may come about after territory control as that will lead to a rise we expect in larger clan vs clan activities.
I understand it's not a priority, but why not just degrade the reward after 15? We'il suffer the concequence to bring-out more than the current cap. It's rather rude to tell a player that he's getting nothing from this.
There's no reason for you to be rude about it, just lie and share your winnings.
A party max of 15 in a World-Conquest-MMORPG game is very reasonable & make's a lot of sense..
Honestly, it's not healthy for the game if some zerg can cap villages with 50 people for guaranteed loot. I mean, even 25 is a LOT for a village cap.
Keep in mind village loot is personal, every player gets the same reward roll. This was done purposefully to encourage people to bring a full group to cap a village. We wanted to put a soft limit on villages so that you could have an expectation on what's coming and find more even group fights.
Territory control will feature more large scale with ongoing "wars" for turf as well as sieges for holdings not being just a single fight.
Can’t wait for TC then. What you say make sense. I’m still only seeing party size 1-5 capping, but hopefully last night changed up the game a bit lol.
it isn't rude to say "party is full" but 25? holy shit
You been missing out.